Balancing Act News Update - African internet developments

Balancing Act home page

Current issue

Full archive

Submissions

Subscribe

Order publications

About

Contact us

Search site

Amend subscription

En français



The countries below contain a historic archive of information on the state of the internet that is now three years old. For some countries, the information has remained largely the same whereas for others considerable change has occurred. However it can still be used to identify organisations involved in developing the internet and to understand the historic development of the Internet in Africa. For up-to-date (but "pay-for") information click here: There are special rates for students and universities.

DOWNLOADS ZONE
This is an area where you can download longer articles and reports of interest. These will be updated as new material becomes available.

Download 1
(Word format, 875kb)
This IDRC-supported research study looks at how complaints by African consumers in the telecoms and Internet sectors are dealt with and what input consumer organisations are able to make into policy for these sectors. It is based on a survey of 30 African countries and includes detailed case studies of Kenya, Senegal and South Africa.

Download 2 Word document
(255kb)
This chapter from the ITU's Global Trends in Telecommunications Reform 2005 examines the market and regulatory implications of the shift to IP networks and outlines the different types of responses regulators are making to VoIP calling.

Download 3
(pdf format, 310kb)
Leslie Chan, Barbara Kirsop, Subbiah Arunachalam look at the use of Open Access archiving as a way of improving scientific capacity building.

If you have updates or interesting material to add, please send it to info@balancingact-africa.com

ALGERIA ANGOLA BENIN BOTSWANA BURKINA FASO BURUNDI CAMEROON CAPE VERDE CENTRAL AFRICAN REPUBLIC CHAD COMOROS CONGO COTE D'IVOIRE DEMOCRATIC REPUBLIC OF CONGO DJIBOUTI EGYPT EQUATORIAL GUINEA ERITREA ETHIOPIA GABON GAMBIA GHANA GUINEA GUINEA-BISSAU KENYA LESOTHO LIBERIA LIBYAN ARAB JAMAHIRIYA MADAGASCAR MALAWI MALI MAURITANIA MAURITIUS MOROCCO MOZAMBIQUE NAMIBIA NIGER NIGERIA REUNION RWANDA SAO TOME & PRINCIPE SENEGAL SEYCHELLES SIERRA LEONE SOMALIA SOUTH AFRICA SUDAN SWAZILAND TOGO TUNISIA UGANDA UNITED REP OF TANZANIA ZAMBIA ZIMBABWE

SOUTH AFRICA'S NALEDI 3D FACTORY HOLDS OUT A VIRTUAL REALITY PROMISE
News round-up & Snippets
On the money
Africa's Digerati

Useful websites and discussion lists
Digital toolbox/
In search of the business model

Jobs, people, events...
Classified advertisements

If our correspondent is "off the mark" or you have factual amendments, mail them to us and we will include them in subsequent News Updates. If you'd like to contribute, write and let us know.
If you need information about a particular place or issue, just send your questions in. We are always happy to follow up on readers concerns.
COMING SOON: ICT INVESTMENT IN AFRICA SPECIAL ISSUE

URGENT ANNOUNCEMENT: Networking consultant needed who can commission a wireless LAN for a mobile community telecentre that will serve the staff of rural medical clinics in Kaduna State, Nigeria. MORE


ISSUE NO 55

SOUTH AFRICA’S NALEDI 3D FACTORY HOLDS OUT A VIRTUAL REALITY PROMISE

Virtual reality is one those applications that has always seemed to promise slightly more than it can deliver. It is so often used by commentators to illustrate the bright and shiny future of technology that its rather more mundane uses have gone unrecognised. Dave Lockwood, founder of the Naledi 3D Factory in Gauteng argues for its place in Africa as a way of communicating ideas and processes without the need for high levels of literacy.

A new company in South Africa, the Naledi3D Factory is focusing on the development of such interactive visual content. Traditionally known as virtual reality (VR), such visual and interactive content has a powerful role to play as part of the use of ICT to promote economic growth in Africa.

Even at the PC level, there are many ways that VR, or interactive visual simulation as it is sometimes called, can be applied.One can visualise an industrial process, a scientific or engineering principle, test ideas before an investment is made in physical construction as well as re-create long gone historic and cultural worlds. Most importantly, one can "demonstrate" how things work, by taking advantage of the inherent interactivity of the medium. Not only to "look" and "see" but also to "do" in a safe and non-threatening environment.

In the African context, it is the latter that VR offers one of the biggest opportunities. VR can be used to facilitate the transfer of context-specific knowledge between people.This translates into a medium that transcends traditional verbal and written forms of communication. For the first time, we have a communication tool that is, context-rich AND concept rich ­ and visual in experience. Given that 60% of the human brain is devoted to the processing of visual information, and that Africa is characterised by lower literary skills and has a tremendous need for new educational resources, VR can be tailored and made not only relevant, but also fundamental to Africa¹s needs.

Individuals can develop skills by learning through "look-see-do", where the need for good literacy skills is not a pre-requisite. Thus for example, retrenched workers can learn new, wealth-generating skills or farmers can see, learn and practice good agricultural principles.

The reality is that many marginalized people and communities have the potential for wealth creation within their existing communities, despite the current poverty, illiteracy and lack of development opportunities. They need only to be empowered with the skills to generate and create this wealth.

One recent project developed by the Naledi3D Factory in this area (in conjunction with UNESCO), is being tested in a multi-purpose community telecentre and teaches basic rural good hygiene practice. At Nakaseke (Uganda), 60% of the community are functionally illiterate and therefore traditionally barred from facilities such as computers. This (local content) VR model addresses basic issues that lead to water-borne disease such as typhoid, dysentery, and cholera as well as water based diseases such malaria and bilharzia. Emphasis is on visual and audio cues to transfer the message, not the written word.

It is sometimes argued that the right computers are not available locally. However, such computers are being sourced for local schools and multi-purpose community centres, which provide good avenues with which to roll out local content. With a good graphics card (for example the RIVA TNT2 or GeForce2) this type of content can run on even a PII environment.

The Naledi 3D Factory will focus on four main areas of activity:

(1) Training and education (secondary, tertiary as well as ABET)

(2) Interactive content to support E-commerce marketing opportunities

(3) One-off modelling and simulations, for example in the industrial, transport, health and architectural fields

(4) Interactive large-scale edutainment and entertainment

The company’s founder Dave Lockwood has over 4 years experience in the VR field. During that time, he recognised that while VR does offer great potential when used in electronic marketing, visualisation of industrial processes, education and training etc, it is in the developing world context that VR offers the most unexplored opportunities.

For more information contact Dave Lockwood at the Naledi 3D Factory dlockwood@naledi3d.com or +27 12 349 0385 or www.naledi3d.com


WEEKLY PUBLICATION DEADLINE: 12pm Sunday

News Update is a free e-letter produced by Balancing Act that covers African internet content and infrastructure developments, It goes out to government, the private sector, education and NGOs. To subscribe, send a message saying "I want to subscribe" to info@balancingact-africa.com

ipods ad


Cape Town Hotels


This page last updated on January 28 2004.

balancing act home page